- Robot Construction guidelines
- Light sensor protection made with sponge to minimize light changes in the room. We know for a fact that different lighting conditions in the room will dramatically affect the readings of the light sensor.
- 2 or 3 wheel model of robot? What complexity difference between both? Our minds were set on 2 motorized wheels. We had indications that having a free rotation 3rd wheel would cause problems during rotation. A possible solution could be having only 1 motorized wheel, which would in turn have another motor for steering it.
- We must minimize friction for the rotation to be perfect. On the 2 motorized wheel configuration, we had a hint that we could use a round smooth object to serve as 3rd support point. This circumvents the 3rd free rotation wheel problem. The smooth round object will minimize friction.
- Game doubts
- When the "Mold" encounters the "Toaster" it loses 1 turn and restarts at position (6,6)? Partially true. It does looses 1 turn but maintains its position and then continues from there on.
- Smell and temperature are measured how ("Butter" / "Toaster")? Undergoing discussion
- Positions are indicated at start to the program? No, the Robot has to recognize them as it goes.
- Or are they determined automatically during the game? Answered before.
- Is there an initial recognition of the game board? Probably not. We need to discuss this possibility but the spirit of the game indicates that it's probably of the exploring type.
- Implementation / Logic
- The route calculation has to consider barrier deviation, the "Toaster", the expectable route of the "Mold" and influence the "Mold" route so that it doesn't hit the "Butter".
sábado, 3 de novembro de 2012
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